![]() The code is spread in several projects but should be soon OpenGL AntiGrain(using dedicated shaders) Very big dataHow to render data that doesnt even fit intoĬomplex data transformationHow to handle user-supplied exoticįrom DesktopGL to WebGLHow to render in browser from a pythonĬonclusionWe do not have to (always) trade quality for speedġ0,000 pts - 403 FPS 100,000 pts - 140 FPS 1,000,000 pts - 40ĪntiGrain Geometry(matplotlib agg backend) Level of detailsHow to set automatic level of details ? Shader compositionHow to define a shader format that allow easy Still lot of problems ahead.but work is in progress Rougier, Shader Based Antialiased 2D Grids, Markers,Īnd Arrows, Journal ofComputer Graphics Techniques (JCGT), to Pixel-perfect antialiased objects with very good performances. Point based approachA newmethod for drawing grids, markers, andĪrrows using implicit functions such that it ispossible draw Techniques forhigh-performance graphics and general-purposeĬomputation / edited by Matt Pharr Randima Fernando (2007). Kevin Bjorke,High-Quality Filtering in GPU gems 2 : programming Gaussian, Bessel, Sinc, Lanczos, Blackman, etc.) Kaiser, Quadric, Bicubic, CatRom, Mitchell,Spline16, Spline36, Needed for scientificvisualization (Hanning, Hamming, Hermite, OpenGL oers only nearest and linear filters while muchmore are Polylines, Journal ofComputer Graphics Techniques (JCGT), vol. Rougier, Shader-Based Antialiased, Dashed, Stroked Proposedmethod does not tessellate individual dash patterns andĪllows forfast and accurate rendering of any user-defined dash ![]() Patterns along any continuous polyline (smoothor broken). Shader based approachA newmethod for rendering arbitrary dash Limited in pattern No control over dash caps Deprecated & Limited in thickness No control over joins and caps Deprecated Subpixel positioning & kerning Per pixel gamma correction Improve textrasterization algorithms, 2007 Maxim Shemarev, Texts Rasterization Exposures, An attempt to No hinting Native hinting Auto hinting Vertical hinting Rougier,Higher Quality 2D Text Rendering, Journal ofĬomputer GraphicsTechniques (JCGT), vol. Marker SymbolsX Clipping, Masking and CompositingX Filter Eectsĭierent techniquesBitmap, stroke, texture, sdf, vector. X TextX PathsX Basic shapesX Painting: Filling, Stroking and Transparency implies lot of CPUprocessing (sorting) or Hard case: baking depends on transformation Lighting, aliasing,rendering entirely done on GPU. Interpolation, colorization, leveling,gridding, scaling, OpenGL ES 2.0 pipeline overview()Ĭritical parts are the baking process and the transfer to OpenGL 4.2 pipeline overview(could have been worse.)Īround 2000 constants and 1000 functions. Legacy OpenGL Core Profile(deprecation model) ![]() Programmable pipeline(vertex/fragment/geometry shaders) VTK (Kitware)galry (Cyrille Rossant)/galry/ OpenVG API, Standard for Vector Graphics Acceleration, Khronos Transactions onGraphics (Proceedings of SIGGRAPH Asia 2012), vol. Mark Kilgard and Je Bolz, GPU-accelerated Path Rendering, ACM Handling Nomarkers, no arrows No paths, no curves No decent anti-aliasing Only two image filters No native text ![]() Rougier, Michaelīourne PLoS Computational Biology, Vol. Hardcopy formats and interactiveenvironments across platforms.Īntigrain geometry, High Fidelity 2D Graphics (Ten Simple Rules for Better Figures, Nicolas P. Support,which produces publication-quality figures in a variety of Plotting library, primarily for 2-D plotting, but with some 3-D Python shell Numpy, powerful numerical arrays objects. Python, modern computing script language IPython, an advanced RougierLuke Campagola - Almar Klein - Cyrille Rossant MODERN & INTERACTIVE SCIENTIFIC VISUALIZATIONUSING SHADER
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